Some of that went way over my head, and it's hard to gauge an unfinished concept and presentation, but it really felt like it had potential. The music was neat, and it left me wanting more. Might check out the metronomicon, I suppose, since this is unlikely to be completed.
A downloadable game for Windows
Crim, a brash and nomadic fiend slayer, has no time for music, dance, or art. That is, until she offends the wrong necromancer raising the roofs of the undead.
Now, cursed with the insatiable need to dance, Crim and her jubilant goblin partner Gleam will have to use all of their newly found moves to slay their way through the crowds of monsters across the stereophonic lands.
A music-driven rhythm brawler that demands timing, speed, and a clever mind in the heat of battle to slay your enemies before time runs out.
- A thoughtful, combat-driven music game that rewards strategy as much as musical skill
- Rearrange enemies on a puzzle-like combat grid, allowing you to create your own high-speed musical solutions
- Follow intertwining personal tales into a musical battlefield across a land lost to a groovin' beat
- Multiple game play modes, including Story Mode, Freeplay, Roguelike, Pure Music, Puzzles, and even Daily Challenges
- Twelve abilities to unlock, with a host of upgrades, special moves, and advanced strategic mechanics
- Hand-choreographed songs by a whole Two artists you're sure to know and love
- Got songs from other rhythm games? Import those suckas in the CustomSongs folder.
This Project Is Incomplete!
At the moment, the game is gameplay-feature-complete, including all story elements, all enemy and (nearly 20!) boss behaviors, and all game modes (Story, Freeplay, Roguelike, Pure, Puzzles, Daily). It is a truly meaty experience, taking a couple days to play through once.
However, this game only has about 10% of its art complete. Oh, and only three songs to play (placeholding for fifty), despite it being a rhythm game.
On the bright side, there's lots of dev commentary to help you through!
Still Not Sure?
|Authors||Akupara Games, Steven Hancher, Puuba|
|Genre||Rhythm, Action, Fighting, Puzzle|
|Tags||Arcade, Beat 'em up, Controller, Experimental, indie, Music|
|Average session||About an hour|
|Inputs||Keyboard, Xbox controller, Gamepad (any), Playstation controller|
|Accessibility||Subtitles, Configurable controls, Interactive tutorial|
Click download now to get access to the following files:
- Update 1.3! Cheat Codes!! More Flexible Custom Song Support!Nov 05, 2020
- Update 1.2! More Metronomicon Music!Nov 03, 2020
- Update 1.1! Better UGC Support + MoreNov 02, 2020
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So ... ive only done th twizards for now, and man i dont regret giving you 10 buck. Really want more.
What about kickstarting if you have mixed feelings about E A?
Alas, I fear that our ask might be out of reach for a Kickstarter project, given our generally niche genre. :)
But, I'll happily take donations of cookies or soda! :)
(Glad you like it!!!)
Have you considered Early Access on Steam? Maybe with the note that the game won't be completed unless it does super well or something? Even with like a $3 price tag or something?
I'd love to, but I honestly fear that the gap in the amount of cash we need is too severe for that approach.
While I'm SUUUPER tempted to put the game onto Steam for the addition of leaderboards alone (and don't promise that I never will), I'm also a bit afraid of attracting negative reviews for an unfinished product to both our developer and publisher accounts, where other games are selling full retail.
Sure, but just make sure you highlight that fact in the description and information. Also, having a super low price point like $3 to $5 should get people to understand that?
Maybe! I do looove to build, so I can't say no to anything, really!
Sadly, many people don't read the store's description, and even with that, they can be quite vitriolic towards an incomplete game (or a game that stays indefinitely in early access), regardless of the explanations.
Sure, but there are examples of the opposite. Look at Secrets of Grindea that has been under development for 5+ years. I dunno, I feel like it would still be worth it to put it out there just in case.
The Metronomicon is one of my favourite games, and this seems like an awesome new take on the rhythm/RPG gameplay. The fact that this is incomplete and lacking content just seems like a huge waste. I really hope this gets funded and revived someday.
i love it